<?xml version="1.0" encoding="UTF-8"?>
<feed xmlns="http://www.w3.org/2005/Atom" xmlns:dc="http://purl.org/dc/elements/1.1/">
<title>Art, Design and Creative Technology</title>
<link href="http://hdl.handle.net/2384/294658" rel="alternate"/>
<subtitle/>
<id>http://hdl.handle.net/2384/294658</id>
<updated>2026-04-18T02:54:07Z</updated>
<dc:date>2026-04-18T02:54:07Z</dc:date>
<entry>
<title>From Visual Semantic Parameterization to Graphic Visualization</title>
<link href="http://hdl.handle.net/2384/294891" rel="alternate"/>
<author>
<name>Xin Zeng</name>
</author>
<author>
<name>Mehdi, Q.H.</name>
</author>
<author>
<name>Gough, N.E.</name>
</author>
<id>http://hdl.handle.net/2384/294891</id>
<updated>2019-08-30T13:47:03Z</updated>
<published>2013-06-28T00:00:00Z</published>
<summary type="text">From Visual Semantic Parameterization to Graphic Visualization
Xin Zeng; Mehdi, Q.H.; Gough, N.E.
</summary>
<dc:date>2013-06-28T00:00:00Z</dc:date>
</entry>
<entry>
<title>CIRCUS for Beginners</title>
<link href="http://hdl.handle.net/2384/294913" rel="alternate"/>
<author>
<name>Boehm, Carola</name>
</author>
<author>
<name>Patterson, John</name>
</author>
<id>http://hdl.handle.net/2384/294913</id>
<updated>2019-08-30T13:47:03Z</updated>
<published>2001-01-01T00:00:00Z</published>
<summary type="text">CIRCUS for Beginners
Boehm, Carola; Patterson, John
This paper describes “Content Integrated Research in Creative User Systems” (CIRCUS), a working group of the ESPRIT programme of the European Union; describing its origins, its main concerns, and viewing some of its conclusions. The paper examines the distinction between the practice-based art and design community and the more knowledge-based computer technology community. The CIRCUS research agenda has been led by the concept of creative pull, a concept which gives priority, even control, to the creative maker or user in the development of technological capability. The paper examines the working group and its focus on this concept and how to support it through technological means.
</summary>
<dc:date>2001-01-01T00:00:00Z</dc:date>
</entry>
<entry>
<title>A Conceptual Framework for the Analysis of First-Person Shooter Audio and its Potential Use for Game Engines</title>
<link href="http://hdl.handle.net/2384/294890" rel="alternate"/>
<author>
<name>Grimshaw, Mark</name>
</author>
<author>
<name>Schott, Gareth</name>
</author>
<id>http://hdl.handle.net/2384/294890</id>
<updated>2019-08-30T13:47:03Z</updated>
<published>2013-06-28T00:00:00Z</published>
<summary type="text">A Conceptual Framework for the Analysis of First-Person Shooter Audio and its Potential Use for Game Engines
Grimshaw, Mark; Schott, Gareth
</summary>
<dc:date>2013-06-28T00:00:00Z</dc:date>
</entry>
<entry>
<title>An interactive speech interface for virtual characters in dynamic environments</title>
<link href="http://hdl.handle.net/2384/294912" rel="alternate"/>
<author>
<name>Mehdi, Qasim</name>
</author>
<author>
<name>Zeng, Xin</name>
</author>
<author>
<name>Gough, Norman</name>
</author>
<id>http://hdl.handle.net/2384/294912</id>
<updated>2019-08-30T13:47:20Z</updated>
<published>2004-01-01T00:00:00Z</published>
<summary type="text">An interactive speech interface for virtual characters in dynamic environments
Mehdi, Qasim; Zeng, Xin; Gough, Norman
In this paper, we propose a new improvement to our 3D Virtual Story Environment System (3DVSE) by adding a real-time animation with voice synthesis. The new system offers a flexible and easy way to generate an interactive 3D virtual Environment (3DVE) as compared to traditional 3D packages. It enables the user to control and interact with the virtual characters via speech instructions so that the characters can respond to the commands in real time. This system has the potential, if combined with artificial intelligence, to act as a dialogue interface for believable agents that have many applications such as computer games, and intelligent multimedia applications. In this system, the agent can talk and listen to fellow agents and human users.
</summary>
<dc:date>2004-01-01T00:00:00Z</dc:date>
</entry>
</feed>
