Game Simulation and Artificial Intelligence Centre (GSAI)
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Suitability of MANET Protocols for Heterogeneous Mobile Devices Communication in Gaming and Multimediahe improvement and development of MANET protocols has been widely researched in order to bring about new technology with the rapidly developing field. More emphasis has been placed on development of protocols with some improvements focused on one issue in MANETs (ECMANSI, MANSI, ZRP, DVMRP) than working on all round MANET that would significantly tackle most if not all issues with MANET protocols so far (FLIP). However, there has also been more emphasis on development of non demanding applications that are not included multiplayer gaming and real-time multimedia content rich streaming applications. This paper looks at the use of mobile devices in gaming and multimedia rich applications. It proposes a protocol, which is in development that offers better efficiency, reliability, robustness and adaptability of wireless communication.
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An Interactive Educational Game For Children in EducationThis paper presents an interactive educational game for Primary School children studying KEY Stage Two History. This game is designed specifically for children to support their continuing studies and to enhance their knowledge and memory retention. The work involves the investigation into Multimedia Design Methodologies and Instructional Systems Design (ISD) Models to support the development of the Instructional Multimedia Model (IMM) in order to provide a structured approach to the development of Interactive Educational Games. In this work, the development process of the interactive educational game will be outlined together with examples. This development is based on a model tailored for an educational multimedia application development which combines ISD and multimedia disciplines contributes to the success of the resulting application. The paper will discuss how each phase has an influence upon the next and the pedagogical factors which the model takes into account work in line with those required for Multimedia
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A.I. Techniques for Modelling Anger in Emotional AgentsThe research presented here, attempts to review a range of techniques commonly categorized under the umbrella of artificial intelligence (A.I.) that could be applied when developing agents with emotions in a range of applications. The paper focuses on anger (and its related emotions), an emotion strongly linked with aggression which of course forms the basis of many computer games where killing or attacking other players or in-game agents is often central to the game’s purpose. The paper begins with a psychology focused review of anger and its related emotions, before presenting techniques to encode some of these elements using Finite State Machines and Fuzzy Logic.