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dc.contributor.authorHoadley, Richarden_GB
dc.date.accessioned2013-07-01T13:23:46Z
dc.date.available2013-07-01T13:23:46Z
dc.date.issued2010-04
dc.identifier.urihttp://hdl.handle.net/2384/295002
dc.description.abstractElectronic music, even when designed to be interactive, can lack performance interest and is frequently musically unsophisticated. This is unfortunate because there are many aspects of electronic music that can be interesting, elegant, demonstrative and musically informative. The use of dancers to interact with prototypical interfaces comprising clusters of sensors generating music algorithmically provides a method of investigating human actions in this environment. This is achieved through collaborative work involving software and hardware designers, composers, sculptors and choreographers who examine aesthetically and practically the interstices of these disciplines. The proposed paper investigates these interstices.en_GB
dc.publisherAudio Engineering Societyen_GB
dc.relation.urlhttp://www.aes.org/e-lib/browse.cfm?elib=15299en_GB
dc.subjectmusicen_GB
dc.subjectcomputingen_GB
dc.subjectcomputational creativityen_GB
dc.subjectphysical computingen_GB
dc.titleImplementation and development of interfaces for music performance through analysis of improvised dance movementsen_GB
dc.typeMeetings and Proceedingsen
dc.contributor.departmentAnglia Ruskin Universityen_GB
refterms.dateFOA2018-02-14T10:12:48Z


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