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dc.contributor.authorSlater, Stuarten_GB
dc.contributor.authorMoreton, Roberten_GB
dc.contributor.authorBuckley, Kevanen_GB
dc.date.accessioned2013-07-01T14:26:25Z
dc.date.available2013-07-01T14:26:25Z
dc.date.issued2008
dc.identifier.citationIn: Mehdi, Q., Moreton, R. and Slater, S. (eds), Proceedings of CGAMES’2008. 13th International Conference on Computer Games: AI, Animation, Mobile, Educational and Serious Games. Light House Media Centre, Wolverhampton, UK, 3-5 November 2008.en_GB
dc.identifier.isbn978-0-9549016-6-0
dc.identifier.urihttp://hdl.handle.net/2384/295009
dc.description.abstractThe research presented here, attempts to review a range of techniques commonly categorized under the umbrella of artificial intelligence (A.I.) that could be applied when developing agents with emotions in a range of applications. The paper focuses on anger (and its related emotions), an emotion strongly linked with aggression which of course forms the basis of many computer games where killing or attacking other players or in-game agents is often central to the game’s purpose. The paper begins with a psychology focused review of anger and its related emotions, before presenting techniques to encode some of these elements using Finite State Machines and Fuzzy Logic.en_GB
dc.publisherUniversity of Wolverhampton, School of Computing and Information Technologyen_GB
dc.relation.urlhttp://www.cgames.org/en_GB
dc.relation.urlhttp://www.wlv.ac.uk/Default.aspx?page=14750en_GB
dc.subjectArtificial Intelligenceen_GB
dc.subjectEmotional agentsen_GB
dc.subjectAngeren_GB
dc.titleA.I. Techniques for Modelling Anger in Emotional Agentsen_GB
dc.typeMeetings and Proceedingsen
refterms.dateFOA2018-02-14T10:13:56Z


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